Uneral
Unreal
In Unreal we can put our project into a 3D space and make an animation of our project. They have special effects that you can play in the animation. You can put lights, artificial and natural.
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Figure 1: general |
We can export a project from Revit to Unreal by using a plugin. In Revit you cavar it under components> export 3D view
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Figure 2: Revit |
In the models side bar you can choose visual effect and add lights or atmospheric effects. In the details side bar you can adjust things such as the intensity of the light, the light color, source radius etc. You have to make the elements movable as well in the sidebar.
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Figure 3: Details sidebar |
In the program you have labels that works as layers that you can turn on and off.
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Figure 5: Layers |
In our project we will make one image during day and one during night. In the day one we will show the natural lights, while in the night we will show the artificial light. To get the appearance of night rotate the sun down, click on the layer and activate it.
(Nb sky sphere to get the sky).
You can move, scale and rotate the lights with the normal scale and rotate tools. This is how you position the sun.
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Figure 6: Tools shown in left upper corner |
Post process volume under visual effects: In the end you can put a box that will frame the light. It will decide the limits of where the light is shown and not. You can decide by rooms for example.
In our project we put artificial lights that will light up the boxes at night. We also put artificial light inside the kitchen frame.
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Figure 7: Our project with artificial lights |
FINALLY> Build: to see the appearance of effects.
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